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Archive for July, 2008

Meet Amethyst Brown

Yesterday I finally reached the point in Coven Hill where I could introduce my new favorite character into the narrative.
   ”Amethyst Brown,” said Mr. Griffith over the din, “could you please come here?”
   The girl emerged like an apparition from the shadows near the rear of the laboratory and drifted toward them. Abby had never seen anything like her. [...]

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The latest (and I do mean that literally) installment of my formerly monthly adventure game design column, Adventure Architect, is now up at Adventure Gamers. It’s likely to be the last thing I’ll be posting about Rise of the Hidden Sun for quite a while, so head on over and read the update if you’re interested.

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10k and I’m on my way

Today I passed the 10,000-word mark on my young adult novel, more if you count the prologue that I’ll almost certainly cut when all is said and done. It’s an insignificant number in the grand scheme of things, but it means something to me for what it represents: forward progress.
Let’s say I do another 10,000 words [...]

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Best friends


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Two surgeons who both want to be in charge of the biggest hospital in the country are asked to evaluate a seriously ill patient. The elder one (let’s call him Dr. McCain) says, at great professional risk, “This patient has cancer and needs highly invasive surgery right now.” The younger, less experienced one (Dr. Obama), disagrees. “There’s nothing [...]

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646

Another tiny chunk of words, about half a scene, done. Bam.

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From time to time I’ll be writing about books I’ve just finished reading in a new series of blogs I’m calling, uh, “Just finished reading.” Catchy, no?  It won’t be every book I’ve just read—just the ones that are noteworthy for being either exceptionally good or bad.
I’m kicking things off with The Terror by Dan Simmons, [...]

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Why So Serious?

Best comic book movie ever? No, probably not, but The Dark Knight does deserve to be part of that conversation. It’s that good. (No one is more surprised than me.) It’s a fantastic popcorn movie that felt just slightly too long at two-and-a-half hours but had enough legit “wow” moments to justify the hype. Needless to say I [...]

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